A downloadable game for Windows

Fight hordes of Covenant & Flood in this new game mixing Roguelite & Bullet Heaven for hours of mindless fun!

Coming in 2025 on Steam, Xbox & Itchio

Spartan Survivors is playable with a mouse & keyboard or with a controller. You can use both QWERTY or AZERTY by using the launcher.exe available and select which setting suits you best.

Have fun surviving Spartan!

Privacy Policy - 2025

The Halo video game franchise © Microsoft Corporation. Spartan Survivors was created under Microsoft's "Game Content Usage Rules" using assets from the Halo video game franchise, and it is not endorsed by or affiliated with Microsoft.

Updated 19 hours ago
StatusReleased
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(9 total ratings)
AuthorJuanGGZ
GenreAction
Made withMonoGame
Tags2D, Bullet Hell, halo, Roguelite
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Touchscreen

Download

Download
Spartan Survivors.msi (Installer) 90 MB
Download
Spartan Survivors.zip 88 MB

Development log

Comments

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Got some weird bug. When starting the game I come to the start picture with the halo guy in the air shooting etc. and the background sound starts but the menu text never shows, clicking, pushing space, enter etc. doesn't anything.

This might be an issue with the WebView (the display tech we're using for the menu), it should display a message to download the appropriate component to display the menu if you don't have this installed already on your PC, but we'll check that again and see to include a proper fix in our next update ๐Ÿ™

(1 edit)

Yeah I got that I had to download that net-thingy, and did so.

Dunno if it means anything but in the Spartansurvivours.exe.config it say: supportedRuntime version="v4.0"
But the one I got to download was version 8??
Maybe runtime and app versions are different things?

We just deployed a new version which aims to auto-download the appropriate version, or ask you permission to do so if needed. It can cause issues if the Windows you're using has been modified or is a LTSC version, but this update should help anyway.

You can download it right now from the game page, tell me if it helped solve your issue. ๐Ÿ˜„

I'm really liking this game.  Just fyi, I'm running into the previously mentioned problem of the game not ending half the time.  I've done 4 runs and 2 of them continued with no enemies.  Downloaded on 2025.07.04, so whatever version that is.  

Thanks, and great game!

(+1)

Arf, we thought we had eliminated this issue, guess we'll have to get another look to understand what's creating this as it seems quite random, some people never encounter this issue and others it's like 50% of their runs.

Truly sorry you are having this issue, I don't want your fun to be impacted by this kind of bug, we'll have another look at it and hopefully we'll be able to fix it in our next update. ๐Ÿ™

When this releases for Xbox will it have achievement support? I am an achievement hunter of sorts and was planning to wait until the Xbox release to play, but if there are no achievements I will just go ahead and play now!

This is something we're looking into. At first, I would have tell you "No" but since we got Halo Studios validation to keep going, we will discuss with them about releasing the game as part of the ID@Xbox program, therefore allowing the game to have achievements. I can't tell you yet how things will be moving on this front but I'll keep you updated as soon as I can.

What I can tell otherwise is that we will have achievements for Steam in the meantime once it's available there ๐Ÿ˜„

Game looks amazing... will there ever be Mac support?

Thanks! Unfortunately not, we didn't intend to release it on Mac and ended using our own tech which is at the moment not compatible with Mac support. We'll see if we can do something about it once we're done with the several releases, I'll keep you updated. ๐Ÿ˜„

(+2)

This is incredible!

Thank you! ๐Ÿซถ

(+2)

This game is awesome, congrats on everything. I was just wondering about a consistent bug I keep running into and if its been brought up before? Whenever I complete a round there is about a 50/50 shot of whether or not the mission will end or leave me firing in an empty arena indefinitely. It's the only thing that irks me so far, other than that I'm loving it, can't wait til its fleshed out further!

Thank you!

Actually that's a bug we've run into in the past, but it should have been fixed by now, at least we worked on it before releasing the game and it didn't occur to use anymore in like 100 sessions. We'll check again before releasing our next update in July to make sure it doesn't happen that often (it shouldn't occur 50% of the time, that's really A LOT, as I said, we had this issue but maybe once every 100 games played ๐Ÿ˜…).

I'm brand new to this site, so is it possible I somehow just installed an old version

We updated the download yesterday to add some bug fixes, you can download the file on the page (they are the latest ones) and use them, it will keep your save. ๐Ÿ˜„

Oh and just in case, we'll be releasing it on Steam as well in the coming weeks, which should make the updates/getting the latest version easier.

(+1)

Maybe I'm silly and am missing it, but I don't see it anywhere, who did the main menu/banner art? It's so lovely!

(2 edits)

It was a two-ways process: I worked on it myself as for the base concept, the sketching for the idea and the composition and then I worked with a french artist I really appreciate called Jean-Baptiste Dessaux aka jbn0s0rus for the final piece of art ๐Ÿ˜„

You can check their ArtStation here: https://www.artstation.com/jbn0s0rus

(+1)

Awesome! Thank you! Had a lot of fun with your game!

(+2)

Congrats from getting the blessing from Halo Studios.  I haven't played the game yet but it looks really fun.  Wanted to ask whether a mobile version would be available through the Xbox App after the Xbox version is released?

Thanks! We do have a mobile version which is in the work for Android at the moment, I don't know for the Xbox App at the moment (like you mean playing a cloud version of the game right?) but if it's doable to do so then we will check that. ๐Ÿ˜„

Thanks for the reply.  Sorry I understood there were mobile games on the Xbox app but I was wrong.  Good to know that there is an Android version coming

(+1)

It looks dope. In case you folks are looking for artists to hire, i'll drop my portfolio here: https://www.behance.net/AlexNae

wow mann! amazin work

Ty sir!

(+1)

Hey, there JuanGGZ. Just finished playing your game and I wanted to tell you that is AWESOME! I'm a big fan of the Halo franchise and I've always wanted to play a couple of games that were more "zen" so to say, and this game is just what I've wanted.

However, there's a handful of bugs, improvements and future additions I'd like to talk about, if you don't mind:

- When fully upgrading an attribute in the "Upgrades" section, the text detailing the next upgrade changes to something weaker, like I'm about to downgrade my character.

- The "DROP" visual and audio queues are easily missed when the game is in full bullet-hell mode. Maybe the queues can be more recognizable?

- The same happens with the Shield/HP meters. They are WAY too small to notice and I can't focus on them while the whole fighting is happening. Maybe they can be positioned in the same spot they normally are in the main games?

- The XP bar is also a bit hard to read sometimes. The fact that it's blue and in the opposite side where the upgrades are makes me think it represents something different (I end up confusing it with the Shield meter sometimes haha).

- The typical Windows cursor ends up being drowned into all the visual hell during fights, and I end up forgetting where I'm aiming sometimes. A Halo-style cursor would be a great addition here!

- This may be a product of my poor PC specifications, but the game REALLY slows down when too much stuff is on the screen (enemies, explosions, etc.). I'd be good if the game could be more efficient with the computational resources it uses.

- A melee attack would be a nice addition to the gameplay. It's frustrating to kill all enemies in front of where I'm going, only for a couple of them surviving and bumping into me and having to wait for my next weapon burst to be fired instead of just punching them if they get in the way.

- Finally, I think it would be cool to add bosses to the gameplay. So far the gameplay puts a lot of emphasis in crowd control, but a certain enemy that forces you to focus fire on him and shake things a little would make a great addition to the flow of the game. Imagine a couple of Hunters showing up, or maybe an Enforcer or a Flood Tank Form! All of them with different attack patterns, strenghts and weaknesses! It'd be a dream...

Thank you for reading my comment, and let me say it again, GREAT JOB MAKING THIS GAME! I hope more people hear of it and becomes bigger and better in the future. Take care!

Hey buddy! Thank you so so much for the clear feedback, it is really appreciated as it definitely helps moving forward on some stuff! There's actually a lot I agree with you and some stuff which are actually already done and will be available in the next content update. ๐Ÿ˜„

Going through your feedback one by one to give you a clearer picture:

- Max upgrade: Yes there's an issue with the text, but rest assured it is only a display issue as it stays to the max upgrade. It's been fixed and will be available in the next update.

- Drop: Agree as well, it's been something I struggled with and haven't found an ideal design solution so far. I'll make the arrow & drop sprites a little bit bigger as well as making sure the drop is always above all the entities so it's not visually lost.

- You should have seen the Shield/HP meters in our beta, it was even smaller haha, but yeah, we made them bigger already and will check that again for our next update so make them the appropriate size, definitely with you on this. We tried making them available where they usually are in the Halo games (on top of the screen) but we had some feedback during our playtests that players didn't see them because they were focusing on the main character sprite, so we decided to have them below it instead.

- Yeah same as you haha, I'm so used to Halo games that I think it is sometimes my Shield bar and not the XP. Honestly, I don't have a solution yet for that, I will study the option to have it in the bottom of the screen next to the upgrade, not for this update but maybe for the Steam & Xbox release.

- Agree on the cursor, it's something I wanted to add before the first release but had time constraint. Basically, I also wanted each character to have their unique cursor according to the weapons they were using. It's definitely something I want to bring in the game, and do in a certain way for controller players like me as well. It's on my To-Do list.

- Melee attack was also something I wanted to work and had to remove for lack of time for this first release. I really felt shooting was nice but being able to also press a button to melee an entity would be a lot of fun! Had some issue with the animation, but again, really something I want to add, hopefully we can make it for the Xbox version this summer.

- Boss: 1000% agree and good news, it's already added! Had to remove them for the first release due to time constraint as well but this is something I've been working on since the first release and so far was able to add 3 bosses. I'm still testing them before release (especially for the endless mode) but know it's something I'm playing with as we speak. ๐Ÿ™Œ

Again, thank you so much for having taken the time to share your feedback, this is so nice and useful for me and my working partner, and it makes us feel like the game has been really appreciated for you to take this time. ๐Ÿ™

We really want to work on all of this and a little bit more to make the Steam and Xbox release the best it can so anyone can enjoy this little game as much as possible.

Love the game, just had a question: Why is the Steam page not up yet? It isn't a huge problem, but it would be really cool to have it on Steam because that's where most of my other games are. Is it technical issues or something?

Agree with you and it's in the plan haha, we had some technical stuff to fix specifically for Steam (Steam Overlay) which made releasing on Itchio easier at first (especially so we could see if everything was good or needed updates) but the Steam version should be released early June. We have a content update for this week-end, and then we can prepare the Steam page. ๐Ÿ˜„

(+1)

Sounds cool. Really love this game, it is SO addicting! ๐Ÿ˜Š

(+2)

I really like this game!! You did a great job with it so far, my recommendation to you is to add a custom cursor in the style of Halo!

Thank you! ๐Ÿ™

And you are absolutely right, this is something I really wanted to add and have it unique for each character since they have their own weapon, couldn't because of time but I'll definitely check with my associate if we have the ability to add this in the next update. ๐Ÿ˜„

(+1)

When you level up to the maximum the perk's effect becomes weaker, or at least that's what it says.

(+2)

Oh thank you so much for spotting this! Actually, it's an issue with displaying the correct text, but rest assured the perk effect is always the most powerful. Will update this with a new build this weekend, thank you again ๐Ÿ™

(+1)

We've updated this behavior with our latest release, you can download it without losing your save, in case you'd like to get it. ๐Ÿ˜„

Please support Korean langauge.