Hey, there JuanGGZ. Just finished playing your game and I wanted to tell you that is AWESOME! I'm a big fan of the Halo franchise and I've always wanted to play a couple of games that were more "zen" so to say, and this game is just what I've wanted.
However, there's a handful of bugs, improvements and future additions I'd like to talk about, if you don't mind:
- When fully upgrading an attribute in the "Upgrades" section, the text detailing the next upgrade changes to something weaker, like I'm about to downgrade my character.
- The "DROP" visual and audio queues are easily missed when the game is in full bullet-hell mode. Maybe the queues can be more recognizable?
- The same happens with the Shield/HP meters. They are WAY too small to notice and I can't focus on them while the whole fighting is happening. Maybe they can be positioned in the same spot they normally are in the main games?
- The XP bar is also a bit hard to read sometimes. The fact that it's blue and in the opposite side where the upgrades are makes me think it represents something different (I end up confusing it with the Shield meter sometimes haha).
- The typical Windows cursor ends up being drowned into all the visual hell during fights, and I end up forgetting where I'm aiming sometimes. A Halo-style cursor would be a great addition here!
- This may be a product of my poor PC specifications, but the game REALLY slows down when too much stuff is on the screen (enemies, explosions, etc.). I'd be good if the game could be more efficient with the computational resources it uses.
- A melee attack would be a nice addition to the gameplay. It's frustrating to kill all enemies in front of where I'm going, only for a couple of them surviving and bumping into me and having to wait for my next weapon burst to be fired instead of just punching them if they get in the way.
- Finally, I think it would be cool to add bosses to the gameplay. So far the gameplay puts a lot of emphasis in crowd control, but a certain enemy that forces you to focus fire on him and shake things a little would make a great addition to the flow of the game. Imagine a couple of Hunters showing up, or maybe an Enforcer or a Flood Tank Form! All of them with different attack patterns, strenghts and weaknesses! It'd be a dream...
Thank you for reading my comment, and let me say it again, GREAT JOB MAKING THIS GAME! I hope more people hear of it and becomes bigger and better in the future. Take care!
Hey buddy! Thank you so so much for the clear feedback, it is really appreciated as it definitely helps moving forward on some stuff! There's actually a lot I agree with you and some stuff which are actually already done and will be available in the next content update. ๐
Going through your feedback one by one to give you a clearer picture:
- Max upgrade: Yes there's an issue with the text, but rest assured it is only a display issue as it stays to the max upgrade. It's been fixed and will be available in the next update.
- Drop: Agree as well, it's been something I struggled with and haven't found an ideal design solution so far. I'll make the arrow & drop sprites a little bit bigger as well as making sure the drop is always above all the entities so it's not visually lost.
- You should have seen the Shield/HP meters in our beta, it was even smaller haha, but yeah, we made them bigger already and will check that again for our next update so make them the appropriate size, definitely with you on this. We tried making them available where they usually are in the Halo games (on top of the screen) but we had some feedback during our playtests that players didn't see them because they were focusing on the main character sprite, so we decided to have them below it instead.
- Yeah same as you haha, I'm so used to Halo games that I think it is sometimes my Shield bar and not the XP. Honestly, I don't have a solution yet for that, I will study the option to have it in the bottom of the screen next to the upgrade, not for this update but maybe for the Steam & Xbox release.
- Agree on the cursor, it's something I wanted to add before the first release but had time constraint. Basically, I also wanted each character to have their unique cursor according to the weapons they were using. It's definitely something I want to bring in the game, and do in a certain way for controller players like me as well. It's on my To-Do list.
- Melee attack was also something I wanted to work and had to remove for lack of time for this first release. I really felt shooting was nice but being able to also press a button to melee an entity would be a lot of fun! Had some issue with the animation, but again, really something I want to add, hopefully we can make it for the Xbox version this summer.
- Boss: 1000% agree and good news, it's already added! Had to remove them for the first release due to time constraint as well but this is something I've been working on since the first release and so far was able to add 3 bosses. I'm still testing them before release (especially for the endless mode) but know it's something I'm playing with as we speak. ๐
Again, thank you so much for having taken the time to share your feedback, this is so nice and useful for me and my working partner, and it makes us feel like the game has been really appreciated for you to take this time. ๐
We really want to work on all of this and a little bit more to make the Steam and Xbox release the best it can so anyone can enjoy this little game as much as possible.
Love the game, just had a question: Why is the Steam page not up yet? It isn't a huge problem, but it would be really cool to have it on Steam because that's where most of my other games are. Is it technical issues or something?
Agree with you and it's in the plan haha, we had some technical stuff to fix specifically for Steam (Steam Overlay) which made releasing on Itchio easier at first (especially so we could see if everything was good or needed updates) but the Steam version should be released early June. We have a content update for this week-end, and then we can prepare the Steam page. ๐
And you are absolutely right, this is something I really wanted to add and have it unique for each character since they have their own weapon, couldn't because of time but I'll definitely check with my associate if we have the ability to add this in the next update. ๐
Oh thank you so much for spotting this! Actually, it's an issue with displaying the correct text, but rest assured the perk effect is always the most powerful. Will update this with a new build this weekend, thank you again ๐
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Hey, there JuanGGZ. Just finished playing your game and I wanted to tell you that is AWESOME! I'm a big fan of the Halo franchise and I've always wanted to play a couple of games that were more "zen" so to say, and this game is just what I've wanted.
However, there's a handful of bugs, improvements and future additions I'd like to talk about, if you don't mind:
- When fully upgrading an attribute in the "Upgrades" section, the text detailing the next upgrade changes to something weaker, like I'm about to downgrade my character.
- The "DROP" visual and audio queues are easily missed when the game is in full bullet-hell mode. Maybe the queues can be more recognizable?
- The same happens with the Shield/HP meters. They are WAY too small to notice and I can't focus on them while the whole fighting is happening. Maybe they can be positioned in the same spot they normally are in the main games?
- The XP bar is also a bit hard to read sometimes. The fact that it's blue and in the opposite side where the upgrades are makes me think it represents something different (I end up confusing it with the Shield meter sometimes haha).
- The typical Windows cursor ends up being drowned into all the visual hell during fights, and I end up forgetting where I'm aiming sometimes. A Halo-style cursor would be a great addition here!
- This may be a product of my poor PC specifications, but the game REALLY slows down when too much stuff is on the screen (enemies, explosions, etc.). I'd be good if the game could be more efficient with the computational resources it uses.
- A melee attack would be a nice addition to the gameplay. It's frustrating to kill all enemies in front of where I'm going, only for a couple of them surviving and bumping into me and having to wait for my next weapon burst to be fired instead of just punching them if they get in the way.
- Finally, I think it would be cool to add bosses to the gameplay. So far the gameplay puts a lot of emphasis in crowd control, but a certain enemy that forces you to focus fire on him and shake things a little would make a great addition to the flow of the game. Imagine a couple of Hunters showing up, or maybe an Enforcer or a Flood Tank Form! All of them with different attack patterns, strenghts and weaknesses! It'd be a dream...
Thank you for reading my comment, and let me say it again, GREAT JOB MAKING THIS GAME! I hope more people hear of it and becomes bigger and better in the future. Take care!
Hey buddy! Thank you so so much for the clear feedback, it is really appreciated as it definitely helps moving forward on some stuff! There's actually a lot I agree with you and some stuff which are actually already done and will be available in the next content update. ๐
Going through your feedback one by one to give you a clearer picture:
- Max upgrade: Yes there's an issue with the text, but rest assured it is only a display issue as it stays to the max upgrade. It's been fixed and will be available in the next update.
- Drop: Agree as well, it's been something I struggled with and haven't found an ideal design solution so far. I'll make the arrow & drop sprites a little bit bigger as well as making sure the drop is always above all the entities so it's not visually lost.
- You should have seen the Shield/HP meters in our beta, it was even smaller haha, but yeah, we made them bigger already and will check that again for our next update so make them the appropriate size, definitely with you on this. We tried making them available where they usually are in the Halo games (on top of the screen) but we had some feedback during our playtests that players didn't see them because they were focusing on the main character sprite, so we decided to have them below it instead.
- Yeah same as you haha, I'm so used to Halo games that I think it is sometimes my Shield bar and not the XP. Honestly, I don't have a solution yet for that, I will study the option to have it in the bottom of the screen next to the upgrade, not for this update but maybe for the Steam & Xbox release.
- Agree on the cursor, it's something I wanted to add before the first release but had time constraint. Basically, I also wanted each character to have their unique cursor according to the weapons they were using. It's definitely something I want to bring in the game, and do in a certain way for controller players like me as well. It's on my To-Do list.
- Melee attack was also something I wanted to work and had to remove for lack of time for this first release. I really felt shooting was nice but being able to also press a button to melee an entity would be a lot of fun! Had some issue with the animation, but again, really something I want to add, hopefully we can make it for the Xbox version this summer.
- Boss: 1000% agree and good news, it's already added! Had to remove them for the first release due to time constraint as well but this is something I've been working on since the first release and so far was able to add 3 bosses. I'm still testing them before release (especially for the endless mode) but know it's something I'm playing with as we speak. ๐
Again, thank you so much for having taken the time to share your feedback, this is so nice and useful for me and my working partner, and it makes us feel like the game has been really appreciated for you to take this time. ๐
We really want to work on all of this and a little bit more to make the Steam and Xbox release the best it can so anyone can enjoy this little game as much as possible.
Love the game, just had a question: Why is the Steam page not up yet? It isn't a huge problem, but it would be really cool to have it on Steam because that's where most of my other games are. Is it technical issues or something?
Agree with you and it's in the plan haha, we had some technical stuff to fix specifically for Steam (Steam Overlay) which made releasing on Itchio easier at first (especially so we could see if everything was good or needed updates) but the Steam version should be released early June. We have a content update for this week-end, and then we can prepare the Steam page. ๐
Sounds cool. Really love this game, it is SO addicting! ๐
I really like this game!! You did a great job with it so far, my recommendation to you is to add a custom cursor in the style of Halo!
Thank you! ๐
And you are absolutely right, this is something I really wanted to add and have it unique for each character since they have their own weapon, couldn't because of time but I'll definitely check with my associate if we have the ability to add this in the next update. ๐
When you level up to the maximum the perk's effect becomes weaker, or at least that's what it says.
Oh thank you so much for spotting this! Actually, it's an issue with displaying the correct text, but rest assured the perk effect is always the most powerful. Will update this with a new build this weekend, thank you again ๐
Please support Korean langauge.